Point it at the model, the hardware and the number you need
Give the optimizer a model, a GPU target, an SLO and your eval set. The agent searches the serving engine's knobs, quantisation, parallelism, scheduling, speculative decoding and custom kernels, ranks candidates in the built-in simulator, verifies the best on real GPUs and ships a reproducible bundle. Every candidate is held to your accuracy floor; kernels are checked at PTX and SASS level and numerically verified.
What changes
- Weeks of trial and error become one run with a report.
- Every speed-up is tied to an accuracy number.
- The result is a reproducible bundle anyone on the team can rerun.
Works with
vLLM, SGLang, TensorRT-LLM, llama.cpp, Hugging Face Transformers; lm-eval or your own evals. Targets: tokens/s, TTFT, TPOT, p99, memory, cost per million tokens.